
The Southern California Senior Softball Association, based in Murrieta, California, is the leading name in competitive senior softball. With 15 years of experience organizing top-tier tournaments, we provide an unmatched playing experience for men and women aged 40 and older. Our events take place at some of the finest venues in Southern California, including San Clemente, Lake Forest and the Diamond Valley Sports Complex in Hemet. Players from across the western United States join us for events like the prestigious TOYS 4 KIDS in Dec and the fan-favorite Bash at the Beach, where competitive play meets the perfect coastal getaway. Whether you’re looking for high-level competition or simply the camaraderie of the game, our tournaments deliver an unforgettable experience.
From the first pitch to the final out, we ensure that every tournament is well-organized and played on fields designed for quality competition. With 11 events scheduled throughout the year, players have plenty of opportunities to test their skills, challenge themselves against other top teams, and enjoy a professionally managed softball environment. Our venues feature enclosed, lighted fields, well-maintained playing surfaces, and even free RV parking At Diamond Valley Sports Park for teams traveling to compete.
UP NEXT: TOYS 4 KIDS
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14TH ANNUAL TOYS 4 KIDS
This is a Ring Tournament
Tournament Fee $525
Sponsored by: The United Way - Hemet Valley
Dec 13-14
Diamond Valley Sports-Plex - Hemet, CA
11/21/25 44 TEAMS
50s play 1 day Saturday 13th - 3GG $450
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Asylum 50M - Kings 50M
So Cal Viejos 50AAA - Rancid 50AAA - BROOKLIFE 50AAA - So Cal Bears 50AAA
L.A.F. 55M+ - CA Premier 55M - Top Gun Diamonds 55M - Stadium 55M+
Venom 55 55AAA - Jus da Fellas 55AAA - So Cal Riptide 55AAA
Top Gun Storm 55AAA - No Warning Shots 55AAA - So Cal Bears 55AAA
Muggshots 55AAA - Top Gun Legends 55AAA
County / Ink Games 60M+
Samurai (So Cal Kamikaze) 60M - Top Gun Warriors 60M
L.B. 60AAA - Top Gun Fury / Written in Red 60AAA - So Cal Riptide 60AA - Jokers 60AA
So Cal Rookies 60AAA - Wongs 60AAA - Fossil Fuel 60AAA - Weakend Warriors 60AAA
So Cal Riptide 65AA - Lights Out 65AA - Advil Knights 65AA
Dirty Birds 65M - Samauri 65M+
Samauri 70M - Top Gun Strike Force 70M
Lights Out 70AA - Top Gun Stars 65AAA
Top Gun Stars 70AAA - Weakend Warriors 70AAA
Mustangs 75AAA - D&K 75AAA - No Guts No Glory 75AAA - OTE 75M
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16th ANNUAL WINTER CLASSIC
Tournament Fee $525
January 18-19
Diamond Valley Sports-Plex - Hemet, CA
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So Cal Guys 55AAA
Jus da Fellas 55AAA - Fossil Fuel 60AAA - Top Gun Fury / Written in Red 60AAA
Fall Invitational
Nov 8-9 Lake Forest
Purple
First Place: Riptide 55AAA
Yellow
First Place: CA Premier 55M
Blue
First Place: Dirty Birds 60M
Pink
First Place:
Top Gun Fury / Written in Red
Green
Rancid 60AAA

Refund Policy: NO REFUNDS are given to teams withdrawing within 10 days of any event. Teams pulling out are also liable for full amount of fees depending on the circumstances. Reason... We have to secure fields and pay for them two weeks in advance. "If you tell us you're going to be there we expect you to be there" If you need help with players call us. We always have a pool of players wanting to play.
Rain-outs: No refund will be given if at least 50% of the scheduled games have been completed.
Refunds: No refunds will be given for any event cancellation. ie Rain. A credit will however be issued to that team's next entered tournament CANCELLATION: Our deadline for a team to drop out of the tournament is 8 to 10 days before the tournament which is usually a Friday. If a team drops out after the deadline they are required to pay the $100 deposit as a late cancellation fee. That fee must be paid by the next tournament.
Teams Dropping Out: A team Leaving a tournament or withdrawing after the entry deadline date and not fulfilling their obligation to finish has an adverse effect on the rest of the teams. Therefore, that team will be penalized $100 and given to the opposing team. This will be assessed on the next tournament they enter.
Ratings Policy: We use team and players ratings put out by SSUSA. If a team does not have a rating with SSUSA we will explore other options to get the team properly rated.
Rules: SCSSA Official Rules: Refer to official SSUSA Rule Book with the following additions or exceptions.
🔹Pitch Height: 6'-12' Batter Count: 1-1 count one to waste.
🔹HOME RUN LIMITS: AA – 3, AAA – 5, MAJOR – 7, MAJOR PLUS – 9
🔹Retouch rule: Retouch rule is in effect. Runners at first or third can stay just off the bag when the ball is hit. On a ground ball, they can continue to the next bag without re-touching. On a caught fly ball, runner must re-touch.
🔹 Pitcher's: It is mandatory all pitchers to have head gear.
🔹 Balls: We use only legal stamped 375/44 balls only. As of 2025 season the ISA ROCKS are no longer to be used.
🔹Bats: If an umpire has any suspicions that a bat is illegal, he/ she has the right to remove the bat from play.
🔹Game Length: All games go 60 mins then open inning throughout the tournament.
🔹Flip-flop rule: SSUSA Flip-flop rule. Visiting team must be up by 10 runs going into the open inning.
🔹Mercy Rule: 20 runs after 4 innings, 15 runs after 5 or 6 innings.
🔹 Start of games: The clock starts 2 mins after the plate meeting whether the home team is on the field or not.
🔹 Extra Innings: Games can end in a tie during pool play. If a game is tied up at the end of regulation play in playoffs, we would resort to last player out in the previous inning starts at 2nd base. The new inning will start with no outs.
🔹 Equalizer: Our equalizers are inning's 1-5. 65's double equalizer: they get 7 runs 1 per inning and must reach the inning to obtain the run.
🔹 Home runs If A Equalizer Is At Play: If there is an equalizer the team receiving the equalizer would play the homeruns of the opposing team. If they do not take the equalizer, then the home runs would be of the team with the lesser rating.
🔹 Home Team: Coin flip in seeding. Higher seed throughout playoffs
🔹 Base Runner Safety Rule: Runners on first and or third will be allowed to lead off the respective bag. The runner at third can not move closer to home and must maintain a perpendicular angle. The runner must reattach when advancing on a fly out. Otherwise, it is not necessary once the ball is put in play

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